One location, one spy
Play with 3–12 people. Every round everyone receives the same secret location, except one randomly chosen spy. View your role in private and pass the device, or use the invitation link to connect your own phones. No account is required.
Ask without giving too much away
Start with any player. Whoever answers asks someone else the next question. Ask questions such as “What would you bring here?” and answer honestly without naming the location. You get five minutes by default. Everyone may consult the list of possible locations.
Winning a round
During the question phase the spy may make one location guess. A correct guess earns the spy 3 points; an incorrect guess earns everyone else 2 points each. When time runs out, or the host starts voting, everyone votes secretly for a suspect. You cannot vote for yourself. More than half of all votes identifying the spy earns the team 2 points each. Otherwise the spy gets 3 points, including a tie or a wrong accusation. Location guesses are closed during voting.
Several rounds
Choose 3, 5 or 8 rounds. Locations do not repeat in one game. The spy role cycles through a shuffled list of players before repeating. The highest total wins; tied scores share the win.
Is this Werewolf or Impostor?
It is a game of secret roles and bluffing, but with a location and questions instead of night phases or elimination. The principle is familiar from Spyfall. This is Juballo’s own variant with original locations and a simplified final vote.